HELLAS works because it is consistent with its goal of making a space opera game along the lines of classic Greek heroism, with the setting creating sensible reasons for the differences between it and other games. For instance, while it’s a bit much to assume that a space-faring culture would prefer to use Bronze Age technology in everyday situations, it makes sense if one takes into account the participatory nature of ancient Greek culture, as opposed to the couch potato American culture. The heavy emphasis on fate and continuity also reinforces the Classical sensibility. The game itself is easy to grasp and has potential for both bloodiness and spontaneous action. So, while the concept of ancient Greeks in space might not have occurred to most gamers before, after reading this book it becomes highly attractive. Two spears up.