All Jig wants to do is worship his forgotten god, hang out with his pet fire-spider, and heal humiliating goblin injuries.
But Kralk, the goblin chief, sees Jig as a threat to her power. So when an ogre comes seeking Jig Dragonslayer's help against an unknown enemy, Kralk insists he accept the challenge. With a large, exceptionally dumb goblin and an ancient, crotchety goblin who can barely walk as his unwanted sidekicks--and pursued by a goblin who's certain that she's meant to be the true goblin hero--Jig sets out for ogre territory.
After all, being killed by a magical enemy who can terrify an ogre is probably no worse than being killed by your "friends. . . ."