It starts with a boyfriend's betrayal with an employee of a boutique supermarket, quickly followed by mysterious e-mails. Reading the emails and contemplating what has happened to her trigger a series of events, and Chadwick's narrator starts to discover things about herself and the world that she never expected.
The convergence of the virtual and the real world give rise to unexpected phenomena. Some of the events that happen are simply a condition of our contemporary world, where the virtual is often infinitely preferable to the real. In Cut and Run, the characters are self-consciously aware that to enter any new experience requires "transgression," which is to say that it is a movement across and into something new and possibly forbidden.
The narrative unfolds against a backdrop of all-absorbing gaming-with multiple players, in real time and from the past (narratives once written and scripted into one's consciousness).
To complicate the emotional side of things, the "he said / she said" dynamic is always present. Cydney Chadwick creates an intense narrative gaze and applies it to internal personae.
Not only does the world of Chadwick's protagonist immediately gain both richness and ambiguity, it also imbues her with the ability to see through and into the multiple, constantly metamorphosing selves that take the protagonist into labyrinths of emotional certainty and uncertainty.
The body, sexuality, the screen, and the mind itself "cut and run," in all senses of the phrase.